Carjacking down Memory Lane: Returning to The Getaway’s Digital London in 2019

This article was originally posted over at https://www.gametripper.co.uk. Why not head over there and see what lovely articles they have ready for you to read right now? (well, after you’ve read this one obviously) When is a game not a game? The usual response to Read More …

Retro Review: Chase HQ (Zx Spectrum)

On reflection, it’s probably a minor miracle that the world ever persuaded us that £40 to £50 cartridge games were the way to go. Back in the early 90s, you could probably count yourself lucky if Father Christmas slyly dropped one or two video games in your stocking. For the Christmas of 1989, however, the FatNicK house ended up with a grand total of five new titles to play. Blimey. Read More …

Retro Review: Stellar Assault/Shadow Squadron

  One of the little-known facts about the 32x (although, thanks to it’s colossal commercial failure, most facts about the 32x are little-known) is that its a pretty good console for space combat games. Seriously –  they make up about 10% of the entire library. Read More …

I Didn’t Realise There was a 128k Ghostbusters

  (The 128k Ghostbusters theme)     This is a topic we’ve covered before – and i suspect it’s one we’ll cover again – but it’s worth pointing out that the sunset era of the Spectrum’s life were significantly different to the micro computer’s formative Read More …

OOky Spooky Halloween Fun: Devilish

    There are so many predictable choices for games to play over Halloween, aren’t there? Silent Hill, Resident Evil, Fatal Frame, Clock Tower. . . hang on, I appear to just be listing random “survival horror” titles here, but you get my point. Let’s Read More …

Review a Bad Game Day 2017: Dark Castle

Generally I try and keep things positive on Review a Bad Game Day. After all, while a game can be bad overall, it can still have individual elements that are fun or noteworthy or just generally interesting. It’s very rare to find a game with Read More …

Fatnick reviews stuff: Haynes Electrosynth Kit

Considering that my creative output is entirely digital it might not surprise you to learn that, when it comes to building things in the physical world, I am not  a massively practical person. Physical clumsiness aside, I’m not really sure why this is the case. Read More …