32-bit Audio Fight Club: The Saturn, the PlayStation and the End of the Chiptune Era

The first rule of 32-bit Audio Fight Club is that you don’t talk about 32-bit Audio Fight Club. Actually, that’s not quite true: the first rule of 32-bit Audio Fight Club is that…well…you probably wouldn’t even think to talk about 32-bit Audio Fight Club. Or Read More …

“IRQ: 7” – The Complicated World of early MS-DOS Sound Options

Modern games consoles, eh? With their bundled hard drives and insatiable hunger for game patches, they’re effectively just user-friendly PCs aren’t they? Yes, even you over there in the corner, Mr Switch. Hang on though! When you think about it, the inverse is also true. Read More …

An Unsung giant of 80’s Gaming

This company helped define video games throughout the mid 80’s and early 90’s, but you probably wouldn’t think of them as a videogame company. Don’t believe me? Their tech was used in both the Megadrive and the Japanese Master System, but they aren’t anything to do Read More …

The Mysterious Legacy of the SNES Soundchip

It’s a pretty obvious statement that, when it comes to streaming and writing about old video games, some vintage consoles definitely are more popular than others. It’s also true that, when it comes to the chip tuning scene, some hardware platforms are inevitably more popular Read More …