What is a Master System? If you’re reading this in English and you owned a Sega Master System you probably didn’t own the most complete version of the Sega Master System. This isn’t idle snobbery: the Machine that was released outside Japan was notably different Read More …
Tag: Megadrive
Streets of Rage 4: a Less Enthusiastic Review
It’s no secret that I wasn’t particularly fond of Sonic Mania. Having replayed it more recently, I still stand by my view. Sonic Mania was a game which had a complete mastery of the character at the mechanical level, but didn’t seem to understand why Read More …
Strider: The Unfortunate Mr Hiryu
In gaming there are the origin stories we all know – like the origins of Mario and Sonic the hedgehog – but there are many more characters who remain relatively obscure – like the stars of most microcomputer budget games or Japanese cassette titles. More Read More …
The Xbox 360 Will Never be Retro (a tedious classification post)
Ok, I’ll have to admit it – as someone who fits in the relatively uncommon venn diagram between history and retrogaming, I probably let myself ponder the question of what exactly retrogaming IS a little too much. Why does it matter? after all, it’s just Read More …
In Pursuit of Power Drift
Does any game own its genre as effectively as Mario Kart? Sure, the more po-faced among the racing brigade might draw influence from other (more realistic) avenues, but if you’re looking towards making a light-hearted kart racer, it’s impossible to avoid the touch Read More …
The 32x Wasn’t that bad, really.
For those willing to dabble in the murky world of emulation sites, the internet offers the most bizarre game prototype as a trophy. Produced for Sega’s 32x Megadrive expansion and dubbed Virtua Hamster, the game puts the player in control of a loveable Read More …
Retro Review: Stellar Assault/Shadow Squadron
One of the little-known facts about the 32x (although, thanks to it’s colossal commercial failure, most facts about the 32x are little-known) is that its a pretty good console for space combat games. Seriously – they make up about 10% of the entire library. Read More …
Gig Review: Yuzo Koshiro & Motohiro Kawashima (Fabric 30/11/17)
When it was announced that London nightclub Fabric had lost its license back in 2016, It definitely felt like the end of an era. I can’t say i’d exactly been a regular, but i’d had enough fun nights at the club to briefly Read More …
In Defence of GEMS
On the whole, sound engines aren’t something people tend to discuss. That’s perfectly understandable really: a sound engine is just a bit of code that allows composers to talk to the sound hardware contained in a console. Even in the relatively niche world Read More …
OOky Spooky Halloween Fun: Devilish
There are so many predictable choices for games to play over Halloween, aren’t there? Silent Hill, Resident Evil, Fatal Frame, Clock Tower. . . hang on, I appear to just be listing random “survival horror” titles here, but you get my point. Let’s Read More …
My Thoughts on Sonic Mania
So after a tremendous amount of build up, Sonic Mania has finally been released. The first “proper” Sonic game in over 20 years, this should naturally be right up every aged Sonic fan’s alley. I can’t say I’m quite as enamoured as everyone else Read More …
Review a Bad Game Day 2017: Dark Castle
Generally I try and keep things positive on Review a Bad Game Day. After all, while a game can be bad overall, it can still have individual elements that are fun or noteworthy or just generally interesting. It’s very rare to find a game with Read More …
Ten Games That Probably Won’t Be Released Under Sega Forever
List posts, eh? If there’s a more cynical way of generating content than selecting a random topic from the news and assembling an assortment of ten things that are only vaguely connected to it, I certainly can’t think of one. On the other hand . Read More …
In Defence of. . Electronic Arts!?
Electronic Arts, eh. Why does everyone hate them so much? Ok, that’s a bit of an easy one to answer if I’m honest: Shutting popular studios, unleashing Origin, the legacy of the Ea Spouse stuff, the revolving door of controversies surrounding their Downloadable Content Policies. . Read More …
New Album: Modulated Frequencies
Hello folks! Fancy a slightly less spooky Halloween? Well, good news! I’ve gone and released a brand new album: Modulated Frequencies. I originally had the idea for this while putting together the Megadrive-tinged half of my Attack of The Terrible Lizard Kitty album. I was Read More …
Why isn’t Toejam & Earl at The Top of Every Best Soundtrack Poll?
24 years ago, my brother and I stumbled towards the end of classic intergalactic Megadrive adventure Toejam & Earl. Though we’d previously borrowed it from a friend, this was the first time we were playing through on our own chunky cartridge – and we were Read More …
The Megadrive is 25 Years Old…Part II
Blimey! it’s been two years since I, err, celebrated the Megadrive’s quarter century by destroying a cartridge. Weirdly, however, the Megadrive’s 25 again today. How can that be? Well, two flippin years was the amount of time it took for the Megadrive to leave Japan Read More …
Why Wasn’t It Released Here: Outlander
I think I might have a new favourite Megadrive game – and an almost topical one too, considering how excited everyone was getting about Mad Max recently. Released in 1992, Outlander is, quite literally, Road Warrior: the video game. It has Mad Max in it, Read More …
Review a Bad Game Day 2015: Technocop
The folks over at 1Morecastle have shut up shop, meaning there’s no one to administer Review a Bad Game day this year. Ooh eck! But while there are still bad games that need reviewing, we might as well continue to review them, yes? Let’s take Read More …
Cricket Special!
Ooh! The Ashes are here! The Ashes are here! and they’re going on…RIGHT NOW. To celebrate, lets have a look at the cricket output of unarguably the best cricket game developer of all time, Brian Lara Cricket creators Audiogenic. Graham Gooch’s Test Cricket Released in Read More …
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