Modern games consoles, eh? With their bundled hard drives and insatiable hunger for game patches, they’re effectively just user-friendly PCs aren’t they? Yes, even you over there in the corner, Mr Switch. Hang on though! When you think about it, the inverse is also true. Read More …
Tag: sharable
Vector Highway
A good while ago now I started a series of blog posts about my adventures with Unity. I quietly retired that series when it became obvious that writing about game development with clarity and precision was probably as hard as the development itself, but I Read More …
The 32x Wasn’t that bad, really.
For those willing to dabble in the murky world of emulation sites, the internet offers the most bizarre game prototype as a trophy. Produced for Sega’s 32x Megadrive expansion and dubbed Virtua Hamster, the game puts the player in control of a loveable Read More …
Retro Review: Stellar Assault/Shadow Squadron
One of the little-known facts about the 32x (although, thanks to it’s colossal commercial failure, most facts about the 32x are little-known) is that its a pretty good console for space combat games. Seriously – they make up about 10% of the entire library. Read More …
I Didn’t Realise There was a 128k Ghostbusters
(The 128k Ghostbusters theme) This is a topic we’ve covered before – and i suspect it’s one we’ll cover again – but it’s worth pointing out that the sunset era of the Spectrum’s life were significantly different to the micro computer’s formative Read More …
Music Review: Wiwi Jumbo
This was originally written for the lovely peeps over at gametripper.co.uk. So why not give them a visit as well? I feel a bit of a fraud writing this. I wish I could say that Wiwi Jumbo was a track Read More …
Introducing the Sega Master System Hidden FM Collection
Oh I see! Don’t want my yacking, eh? Just go straight to the download then. Click: Here Did you know that, unlike its Western Counterpart, the Japanese Sega Master System had its own FM soundchip? oh, you did? Well of course to you would – Read More …
Gilbert: Escape From Drill
Average things can be difficult to review. When presented with a positive specimin there are praises that can be sung, with a negative specimin there are sins that can be punished . . . but what can we say about something average? There Read More …
Gig Review: Yuzo Koshiro & Motohiro Kawashima (Fabric 30/11/17)
When it was announced that London nightclub Fabric had lost its license back in 2016, It definitely felt like the end of an era. I can’t say i’d exactly been a regular, but i’d had enough fun nights at the club to briefly Read More …
In Defence of GEMS
On the whole, sound engines aren’t something people tend to discuss. That’s perfectly understandable really: a sound engine is just a bit of code that allows composers to talk to the sound hardware contained in a console. Even in the relatively niche world Read More …
OOky Spooky Halloween Fun: Devilish
There are so many predictable choices for games to play over Halloween, aren’t there? Silent Hill, Resident Evil, Fatal Frame, Clock Tower. . . hang on, I appear to just be listing random “survival horror” titles here, but you get my point. Let’s Read More …
Klax
The arcade business of the 80s and 90s was a decidedly daunting one. While some games achieved immortality by being ported to every home platform under the sun, less popular titles died an anonymous death, living on today only through obscure ROM dumps found Read More …
Fire & Forget II
Players: 1 If there was one thing the fledgling GX4000 needed, it was an unquestionably epic (and preferably exclusive) action title. In Fire & Forget II it almost had one. Though the original Fire and Forget appeared on everything from the Amiga down to the Read More …
The Secam 2600 was a thing of maligned beauty
Analogue Televsion standards, eh. They’re not something you have to think about everyday, are they? That is, of course, unless you were French and bought an Atari VCS. If you were, instead of looking like this: Your games would Read More …
My Thoughts on Sonic Mania
So after a tremendous amount of build up, Sonic Mania has finally been released. The first “proper” Sonic game in over 20 years, this should naturally be right up every aged Sonic fan’s alley. I can’t say I’m quite as enamoured as everyone else Read More …
Fatnick’s Amazing Retro Hardware Palette Quiz
Colour Palettes (the number of colours a console has to choose from, rather than the number of colours it can display on screen) were one of the most important tech specs used to market gaming hardware back in the 80s and 90s. Why would want Read More …
A Long Lost Spectrum game Inlay
Sorry i haven’t been as active around here lately, but until everything’s back to normal here’s a nice tid bit brought to my attention by Ocean veteran Mark Jones (who’s well worth a follow if you’re interested in Spectrum art stuff.) Now, if you’re into Read More …
Review a Bad Game Day 2017: Dark Castle
Generally I try and keep things positive on Review a Bad Game Day. After all, while a game can be bad overall, it can still have individual elements that are fun or noteworthy or just generally interesting. It’s very rare to find a game with Read More …
Ten Games That Probably Won’t Be Released Under Sega Forever
List posts, eh? If there’s a more cynical way of generating content than selecting a random topic from the news and assembling an assortment of ten things that are only vaguely connected to it, I certainly can’t think of one. On the other hand . Read More …
In Defence of. . Electronic Arts!?
Electronic Arts, eh. Why does everyone hate them so much? Ok, that’s a bit of an easy one to answer if I’m honest: Shutting popular studios, unleashing Origin, the legacy of the Ea Spouse stuff, the revolving door of controversies surrounding their Downloadable Content Policies. . Read More …
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